The graphics in the first part of the saga made a great impression, in the "two", and it blossoms with its perfection. After seeing all the landscapes and backgrounds in the game, I do not have the slightest doubt that the visual studio guests of Stoic Games could draw city screens to the Heroes of Might and Magic and they would have done better than anyone before. The Banner Saga 2 is a great proof that even with the simple form of cartoon-style graphics, you can create a more enjoyable atmosphere than using sophisticated effects.
For such a good result, there are many elements. First of all, the creators managed to perfectly combine the colors together. Not afraid of the experiments, they kept at the same time a great color interplay within the palettes used. The boards designs are ingenious and crafted with great craftsmanship. Incorrectly placed minimalist objects, such as trees and shrubs, fit perfectly into the classic look of the rest.
Completely completed with a great taste finish. Blurry image filters and falling snow create the impression of several plans, adding locations of impressive depth. It is a pity that such special boards appear so rare, depicting the heroes in various dynamic situations. Those that are, they look great, and more could replace some of the storyline dry talk and static conversations in the presentation. It is also worth mentioning the extremely atmospheric music, which was perfectly matched to the individual moments of the game.
The mechanisms of the game in The Banner Saga 2 do not match, unfortunately, the facial and aesthetic aspects. The weakest link in production is still caravan management. This system is not quite logical and offers too little time to spend with him. On the first part of the game, fans complained about the lack of any influence on the status and number of members of the clan for the development of events. Unfortunately, it is also in the "two". The loss of many subordinates, whether due to a rash decision or their starvation, is not a problem from the gameplay point of view. What's more, paradoxically, it simplifies the issue by letting the celebrities point to the development of heroes rather than buying food.
The unforeseen events that occur during the wanderings are also unsuitable. Although they are quite ingenious descriptions, unfortunately - as one-off situations do not become any beginning of new side tasks that could break the linearity of the game. In addition, the decisions we make in connection with them usually lead to only three possibilities: gaining / losing stocks, recruiting / losing caravan members, and minor clashes. As a result, continuous downtime to read further insignificant information starts to get a little irritated.
The turn-based battle system, played on separate boards, is quite different. In spite of the simple rules governing the fight, a great diversity of opponents, heroes and their abilities creates many interesting tactical situations and makes this aspect of the game a powerful production site. Unfortunately, like the other elements of The Banner Saga 2, this one is weakly linked to the whole and even a series of failures does not generate major problems in the main gameplay. On this occasion, another weakness of production is emerging, which are unfortunately balanced levels of difficulty. Most of the battles at normal level seem to be so easy that we are dealing with them without using sophisticated strategies. The difficult level may turn out to be too much for many, and that is a nuisance because of the difficulty in the poor caravan management system. Disappointing is also the final battle, which has nothing to do with the clash we have played so far, more like playing with a cat and mouse than real fight.
I have never been a supporter of giving special discounted turkeys, just because they are so unusual and cool in them. In spite of this, The Banner Saga 2 has so much freshness and climate, and all this is fueling an interesting story that even some of the unprocessed parts of the game have not ruined my very positive experience. I hope that while preparing the next part, Stoic Games will focus not only on its fictional and artistic qualities, but it will improve this and the mechanics of the gameplay. In the end, the grace of the horse riding players!