These feasts will be joyous for all fans of prose J.R.R. Tolkien. Not only that, the long-awaited Hobbit will enter the screens, but Traveler's Tales has decided to create a game based on Peter Jackson's box-office hit "LEGO: The Lord of the Rings." The publisher specializing in computer-block adaptations of famous films did not fail and this time. Although after a very good LEGO Batman 2: DC Super Heroes set the bar really high, it must admit that he has just beat all records. The latest in the LEGO series is not only the quintessence of the cycle but the best of its kind!
Let's start with what makes fun with virtual blocks so much fun. LEGO: Lord of the Rings is first and foremost a great platformer, in which there is no shortage of snippets and logic puzzles. Stages of exciting events and dynamic action intertwine with quieter sequences, where you have to pause for a few moments and reflect on the next steps. The gameplay is very diverse, and the challenges it offers - sometimes surprising. In a moment, he leads a small hobbit screaming in front of the horrible Dark Horsemen to later dismantle Saruman's headquarters with giant spears. The charge on the Pelennor field can be seen from the horse saddle and the defence of Helmut Jaru - from the top of the stronghold. And all this in the huge, heroic universe of Middle-earth.
The open nature of the land is one of the greatest advantages of the game. Individual missions are a kind of instances where specific adventures take place from the movie. However, nothing is prevented to travel freely throughout the vast territory of Middle-earth - turning away from the canonical path. In the woods surrounding Hobbiton, you can meet Tom Bombadil, and the grounds around Minas Tirith are full of ruins full of treasures and secrets - who would not want to investigate them? The environment itself encourages free exploration and the search for finders - especially since these can greatly strengthen the heroes' team. The best items and enhancements are, however, gained while performing additional, completely optional tasks: some of the inhabitants of the land can have their heroes find some artefacts. To get into this kind of cup of coffee, however, you have to do a good job of knitting - which in itself is an interesting and exciting challenge.
Missionary missions are a bit different from the water boots - they follow a strictly defined plan, based on specific scenes from Peter Jackson's work. Knowing the original script can be very useful during play - obviously, helps in solving some problems. For example, if you've been defeated in the Nazgul movie by torchlight (Amon Sul), it's the same as you should be thrown in the game. The inspiration for the silver screen hit does not stop there - the characters of the characters speak in the voice of the actors, and all the dialogues have been portrayed in a cinematic picture (though often accompanied by jocular pantomimes that change the tone of the individual speech). Needless to say that thanks to this type of treatment the climate are more than phenomenal. This will be given to anyone who sees Gimli's reloading axe or Lurtz shooting bananas.
The two main modes of play - as in the previous series - are two modes of cooperation. The game makes the most fun in the game - especially since the close cooperation between the characters is really good. Rules of interaction are sometimes surprising - it is not always the case that both players are on the same board (in this case, the screen dynamically divides and merges depending on the location of the heroes): heroes often stay in two completely different places, influencing each other. For example, the events at the Moran nor Gate are of importance to Mordor's internal situation, and Gandalf's battle with Balrog takes place in parallel with the adventures of the depleted Fellowship of the Ring. It happens that each player develops his own story, but helps his comrade. This is especially true in later parts (based on the Two Towers and the Return of the King), where this type of surgery was unavoidable. But what is important, the adventures of Sam and Frodo - potentially boring - have been shown in a manner as curious as those of other heroes.
As soon as we are the heroes, I will add that during the fun you can guide all members of the Ring Team, and after the first game - over seventy other characters. Protagonists have a variety of skills, so they work well under certain circumstances, so they do not deal well with others. So if Legolas can jump into the high platform, he will not be able to slip into a small hole on the floor. By analogy, Gandalf will help his comrades with the help of magic, and Gollum will become immune to the inaccessible rock. Collaboration is a fundamental element of play, and the characters' abilities complement one another. It is a pity that the play alone practically goes away with purpose - not only makes it less fun, but it also involves a lot of frustration (intelligence computer companion leaves much to be desired). Some passages are unmanageable for a single player - the silent midfielder can completely ignore his role and stand as a pillar of salt, preventing the completion of the stage.
Up until now, the LEGO cycle has offered a very primitive combat system that does not allow players to develop wings. Unfortunately, similarly in the Lord of the Rings - characters have only 2-3 attacks, most of which look identically, regardless of the heroes' choice. They are, however, happy with the few clashes during which you have to work a bit and come up with something unusual. Some of them are based on the Quick Time Event sequences, while others are simple puzzles (eg, defeating the Olifants involves firing them and firing the missiles). What you do not write, however, must admit that fighting is absolutely no challenge - just as in the platform sequences, the death of a player means only the depletion of his purse. On the one hand, it is a pity, because the game becomes so much too simple and less exciting, but on the other - more affordable for beginner adventurers.
Despite some minor LEGO flaws: Lord of the Rings is considered to be the best part of the series. The production climate combined with the incredibly varied and enjoyable gameplay and affordability of the game is a high-quality game. This is not a revolution in the cycle but made - and evidently evolving - steps that allow for a positive vision of the future. And this good news not only for the Lord of the Rings fans but players in general.