It has been evident from the first minutes of the game that the developers were very diligent in working to bring the climate on the silver screen. We have no doubts about where we are in the world. Regardless of whether we are just running through Rivendell or going into an abandoned Erebor - it is clearly felt that we are going through extensive Middle-earth. The adventures we experience as young Bilbo Baggins are also in line with the story told in the film. Unfortunately - the storyline is heavily cut and does not even reflect what we've seen in theatres. In the simplest of things, there would be nothing wrong, but in this case, the creators went a little too far. Players without a thorough knowledge of the screenplay or Tolkien's prose at some point will not have a clue what they are up to.
But even in spite of its limited features, LEGO The Hobbit is a really big game. The open world this time impresses with the size and offered opportunities. The amount and variety of side missions are one of the main advantages of the game, which gives you plenty of fun after completing the main storyline. Again, some of them are only available during the day or at night, which further diversifies the gameplay.
The journey of Middle-earth also took on a blush. In addition to collecting coins, we also receive raw materials - wood, crystals, gold, etc. - in the latest edition of the series, thanks to them we are able to build more devices, keys and armaments. Their search during the campaign is not a challenge and all that is needed is at hand. However, creating a new weapon at the blacksmith or even gouging a glove under a minor quest requires a lot of gymnastics and often forces you to travel around the map. The cross-section and application of the various items are really broad and they can make life a lot easier for the player, and it is definitely worth taking a moment to find the correct scheme and components. The number of remaining friends and minikitów to collect also can not complain - scattered all over the world, all the collectors will effectively consume a few extra hours of life.
Slightly poorer looks this time section of available heroes - they are actually close to a hundred, but the level of character variation leaves much to be desired. Although in part due to the conditions imposed by the film itself (in the end, only a few people without distinction distinguish between Nori, Ori and Dori), it is impossible to resist the impression that Traveler's Tales might be a bit more in this regard. As part of the compensation, we finally received the ability to create our own mounts. So if you've always dreamed of hiking the Hobbiton on a pink steed in blue bumps - you finally have the opportunity to fulfil your fantasies.
The gameplay model has not changed in any way - apart from the above-mentioned raw material collection, the LEGO The Hobbit has neatly combined elements that we have known for years. This time, however, was more focused on the element of cooperation between the various heroes, which gave fantastic results. Virtually every step involves joining forces with other figures - whether we want to break up the wall or climb to a higher platform, we need to involve the remaining members of the team. Sometimes in order to succeed it is necessary to cooperate not (so far) two, and up to four characters, which just happens in the case of a game of adventures of the dwarf team is doing really well.
Unfortunately, the logical puzzles that use the above scheme are less and less. Quick-time sequences in combat appear to occur too often. Admittedly, they look pretty impressive, but in a situation where they are present not only in the fight with the bosses but also in the face of an ordinary opponent, you get the impression that somebody here quite a bit exaggerated here. One step too far has also gone into designing some levels. Although in the vast majority they look absolutely sensational and the very sight of their visit is a great pleasure, in the case of the darkest locations simply in the "pre-dawn" world. For example, the attempt to cast the deep darkness of Dol Guldur ended in a complete fiasco - a horse with a row of whoever sees what goes on over the next chasm. Instead of a pleasant and climatic crossing of the fortress, we received the "hit-and-miss" festival, in which only luck decides whether we can go on a given mission.
Slightly disappointing is the humour, which is after all the showcase of the whole series. It's not about the level of funny inserts alone because it's always high but with a relatively small amount. The joke is in LEGO The Hobbit as a remedy, and situations where I genuinely laugh with one can count on one hand. This is obviously a very subjective issue, but you can not help but notice a small step backwards.
It was very beneficial to use film dialogues in individual cutscenes - although the LEGO game itself is nothing new, with The Hobbit exceptionally appealing. Perhaps it is due to some contrast, which arises in the juxtaposition of charming figures with the surly voices of the dwarves, but he is listening really sensational. The epicness of individual cinematic sequences also leaves room for grumbling - they are not only well illustrated, but they also surpass the amount of precisely detailed details. At times it really feels like we are watching scenes taken out of the movie. There is a lot of interest in using the soundtrack from both parts of the trilogy.
At the very end still a few technical issues. Although the graphics actually look beautiful, admiring it often prevents the tragic task of the camera. While most of the time everything is working properly, the view has a nasty tendency to jumble when making jumps or trying to reach inaccessible places. This problem in the series has existed almost from the beginning, but until today the creators did not take any effort to eliminate it. This does not necessarily leave the impression of the gameplay, but the twentieth attempt to reach for a special block that ends with the camera's pulses and a spectacular fall down can lead to an imbalance.
Equally often there are situations in which characters start to "overlap", leading to their complete blockage, which is accompanied by bizarre, spasmodic movements. Choking for a dozen seconds random buttons on the keyboard or pad is obviously able to solve the problem, but there is no doubt that this was not the original concept.
LEGO The Hobbit is yet another Traveler's Tales title, which, although kept on a good level, does not contribute to the breakthrough series. A quite interesting storyline, movie atmosphere and abundant activity space to explore completely compensate for secondary solutions and old problems.
The world of Middleweight Bricks certainly has enormous potential, but the creators apparently do not want to use it fully yet. Perhaps the upcoming expansion will miss out on this lacklustre spark, but so far, we are dealing with "just" solid production. Fans of the series and supporters of Tolkien will quietly spend at least a dozen or so hours with her.