Back to the Future - Game Review

Wednesday, May 10, 2017 | Post by Wiktorija | 0 comment(s)

Telltale Games Studio is known for its return to the past. This time the team took it a bit too literally and seated us behind the wheel of the most famous time vehicle.

Back to the Future The Video Game

Marty McFly, Doc Brown and the Einstein Dog are heroes whose adventures spurred the imagination of many of us. It is from Return to the Future that we learned that travel in time is possible, but also extremely dangerous and complicated. Doc's trip to the next expedition ended, and Marty was in real life without a vehicle. Thanks to the efforts of Telltale's studio we are sure that this was not the last trip to the past of the hero played by Michael J. Fox. Returns to old brands are never easy - like the veteran veterans have handled this time?

The game starts several months after the end of the film trilogy. Doc Brown has not given a living sign for a long time, so his workshop's content is exposed to public sale. Marty is not satisfied with this, but perhaps at the very least make sure the inventor's notes do not fall into the wrong hands. Suddenly something strange happens - a characteristic DeLorean with a shaggy Einstein in the middle appears in front of the building. The dictaphone is located on the seat asking for a rescue. The car's indicators initially refuse to obey, but fortunately, there is another way to find out where - or rather "when" - the disheveled scientist stuck.

The storyline is reminiscent of the movie trilogy. We move to 1931 (Prohibition Times and Al Capone) and we try to find ourselves in a new reality. We quickly recognize the familiar faces of the ancestors (behaving as expected) and get involved in typical problems (in the end we have to rub our grandfather Biff's nose). This time the first violin plays a teenager Emett Brown, so we learn many curiosities about the universe and characters. All this is maintained in a typical film style - light and fun but stupid. Jokes take the standard theme of the epoch (the fuel for an invention is alcohol), the characteristics of the characters (know who you want to be Dr. Brown?) And previous adventures. Most importantly, most of them are natural and unmotivated, which was a problem with Tales of Monkey Island, which even attacked humor in every sentence.

From the first moments with the new production, Telltale's studio feels clear that the creators know what they do and respect the classic universe. It shows the same introduction, made in the form of a retrospective Marty, who misses a friend and in a sense his troubles. The screenwriters recreated in him one of the most characteristic scenes from the first movie, to instantly raise the audience's memories and bring us the right mood. Later it is as good as the number of references and tastes is huge - there is a memorable photo of Marty and a doctor from the Wild West, and during the fun, we can look around the cockpit of DeLorean or explore the new season for Hill Valley. Back to the future was very clear. This makes it easy to find and understand relationships automatically over the years.

Telltale's studio style has evolved towards a more fluid action that is not interrupted by too frequent downtimes. Because of this, the puzzles are simple, the episode area is small, and the number of items to use ridiculously small. In many moments we have to act fast - for example, to get a booster. Sometimes we also take part in very dynamic actions - we construct a dangerous decoction or we fight for life. Never, however, does the game frighten us with any demanding monkey dexterity quick-time events or the need to repeat everything from the beginning. Just a little click and listen to the hints served by hot heroes and conversations.

The strengths of the production are voices of the character - both Doc and Marty sound sensational. This is a great achievement, given the fact that Michael J. Fox did not participate in the recordings (although he gave the project a blessing). His deputy and emulator AJ LoCascio came out really well and got into the role. Putting on comic graphics is another shot at the bullseye - not so much because of the interesting character design, but rather the ability to mask the shortcomings of technology. Telltale must necessarily switch to newer solutions because animation or even character models depart from standards. Ratchet & Clank (A Crack in Time looks like an animated film), and we get vacant, unfortunately, locations and fairly stupid puppets. This is obviously cheaper and faster - for now the studio comes out with this defensive arm, but soon players can start complaining.

Telltale is making games more for fans of a given series than adventure lovers in general. Do not fool yourself that it is different. We turn on the first episode to ask Dr. Brown about his wandering and that's what we get. On the one hand, it is good, because the possibility of experiencing adventure with Martha is very unusual. On the other hand - something is missing here and fans of the more elaborate production may feel disappointed. Those who are not excited by acceleration to eighty-eight miles per hour will not appreciate this production a hundred percent.

The first episode of The Return to the Future seems a bit poor and unfinished. It's not an adventure in which we can tear down dozens of objects on the screen to listen to comments and look for clues. We are good in the finals in 2-3 hours and although it is quite good, it happens rather a bit too quickly. The next episode promises to be interesting because most likely we will have to play in it with the adventures known from the second part of the movie (and thus avoid copy hero). It is difficult to say now whether the new miniseries will meet the expectations. The beginning is good, although not so essential and rich in detail as we would like after so many years of waiting. If subsequent episodes will bring only content, not new ideas, then Back to the Future will remain only "another adventure" in the studio account.

Telltale Games has found a way to manage the shrinking adventure market. While others release very good, but not very media-intensive productions, the US crew is constantly on the wave, and her work has become a peculiar phenomenon. At the end of series like Sam & Max, Tales of Monkey Island and Wallace & Gromit, the authors earned the title of specialists from somewhat forgotten, but still, carry licenses. Back to the future seems to confirm this, although it raises questions about further studies. Once upon a time, good brands will end up and you will have to do something your own.

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