Medieval II: Total War - Review of the game

Tuesday, May 9, 2017 | Post by Wiktorija | 0 comment(s)

Medevial II is another of the series of Total War strategy games. Formally it is also remake of the first game of this series, which was released four years ago. The game was set in the years 1080-1530. The player's goal is to conquer the world at that time.

Medieval II Total War

Sword. A piece of better or worse forged steel. Well, average or badly balanced. New or chipped after one of many battles. Heavy or light. Big or small. One-hand or two-handed. A host in a forest full of wildlife. Defender facing the enemy. The curse upon the execution of an unworthy knight. Relic many years after the death of a great hero. What is the sword for you? What do you associate with? Has he already wore traces after many fights? Is it a weapon, an object of disgrace or an artefact? Do not answer It really does not matter. The Church seeks anyone who has God in his heart. Do not linger. There is no sin that he could not have covered with the gold-plated brother of the knight. Only the will to be must. A crusade is being prepared. In the name of God. Olive armour and blade sharpening. Show humility to the Supreme. Get into the boat and go to the red of the blood of the Holy Land. Everything will be forgiven. All you can do, except one. Do not even think about whether or not you are fighting for your God ...

Welcome knights. Such are the realities and either you accept them or you are against the pope. You know what that means. Do you prefer death in the name of God or the return of glory or the breaking of the wheel for heresy? And do not look at these women, foul pigs! They are princesses. Something of the worlds of the things you will never have. And even if you pay for it. Show virtue. Show honour. Show chivalry, and you will get a place in the kingdom of heaven.

If these words have aroused your disgust, then the game you are reviewing is definitely not for you and you should not waste time reading it. However, if your heart rate has accelerated and your sparkle is in the eye, then grab your good and get the court ready. Time to go to war. It is high time to conquer medieval Europe, in Medieval II.

Medieval II is another of the series of Total War strategy games. Formally, it is also a remake of the second game of the series, which was released four years ago. The game was set in the years 1080-1530. The player's goal is to conquer the world at that time.

This review is primarily directed to players who are familiar with the series and for this reason, I will allow myself some swift and short thinking. This is not due to my ignorance or discrimination to players who have not contacted the series. The reason is more prosaic than you would imagine. The game runs on the improved engine of the previous series - Rome: Total War. As a result of this, changes to Rome do not make any difference. As the series has many loyal fans it is much wiser to refer new players to Rome reviews than to force the old to read again about something they already know.

The main concept of the game remained unchanged. The game is still on the strategic map and on the tactical map. The strategic map allows you to move the army, expand and administer the empire. Tactical maps are played on the tactical map. The administration and expansion of the empire is the same as in Rome. We still erect buildings that generate various bonuses. Some allow the recruitment of specific units. Others increase sales revenue, and others generate a public order bonus.

It is nowadays to divide settlements into cities and castles. The development of cities and castles is identical and is still based on the need to reach an appropriate level of population and then purchase the expansion. It is worth remembering that only the castle can always be converted into a city. Reverse conversions are possible only for smaller cities. Cities are the economic and administrative backbone of the player empire. They can build income generating buildings and generate a public order bonus. In contrast to the castles, they can also be controlled by taxes (castles have only one rate of tax - normal). Generally speaking, these are the Florens that can be spent on the expansion of the army. In addition to the typical functional buildings, the guilds may also be built in towns (usually several levels). There are 12 types of a guild. Some of them open access to tangible bonuses (eg strong unit, experience bonus or possibility to travel to the New World). Part, however, seems to do nothing or do little.

The main function of the locks is the recruitment of strong front units. The highest level of the castle is the citadel and, as a rule, it allows recruitment of the most powerful units. The castles can be erected primarily military buildings. There are several functional buildings (mines, farms), but their number is very limited in relation to cities.

Not much has changed in the trade. It is still fully automated and the only thing you can do to boost it is built the right buildings. Added to the possibility of using the merchants, but they are useless. The number of florins generated when assigned to a raw map is really symbolic.

You will not make any changes to diplomacy either. Although she was able to use the help of the princesses. In Medieval II they not only give birth to more members of the family but can also perform diplomatic functions (to a lesser degree than diplomats) and include marriages with hostile generals. However, this does not change the fact that SI leads the policy exactly the same way as before. In general, one can characterize it in a word: passivity. SI is passive practically always and in every situation. He also does not respect the treaties and does not care that he and the player do not respect them. Sometimes, you can see the massive attack of some allies, but such situations are rare.

The exception to this rule is the Church State here. It manages the crusade and forces the individual duchies to implement a policy consistent with the church line. At the head of the State Church stands a pope who resides in Rome. He is elected by the bishops' congregation. It is possible to "bred" both his bishop and even the pope. But it is very tedious and time-consuming. However, the power can be huge. This power is based on the instruments the pope has at its disposal. These are excommunication, crusaders and inquisitors. Excommunication is exclusion from the church, which results in a deterioration of relations with Catholic states, and the rise of social unrest in its own empire. The crusade may, in turn, be ordered against the excommunicated principality. As a result, the duchies that join her will be able to invade excommunicated rivals with impunity. The inquisitors are the real threat. They can kill the whole family in the name of the sacred Inquisition in several turns. They are the only manifestation of the efficient SI that can be observed in this game.

When it comes to SI it must be said that it has not made any progress since the conquest of Roman lands. The computer still uses the same methods. It is also more passive than active, even at high levels of difficulty.

It is also not very interesting in the field, which was a horse of Rome. Speaking of mercenaries. Everyone who played in Rome knows that the mercenaries were a real gem. Units were quite a lot and were often unique. In Medieval II, mercenary units are simply a slightly stronger version of the usual front units. In addition, they are much less and less varied. It pays to recruit them only in the face of the weakness of their own army.

This is unfortunately visible. I refer you here in the guidebook, where I described all the main units. With respect to their combat capabilities, you will be able to see how varied they are (for the lazy - the diversity is small). As a result, most empires use the same units or units with very similar parameters and often face the twin armies facing each other.

The situation also does not change after the introduction of fictional units (which are effective and spectacular). The principals have basically the same army, so sooner or later the fight looks like a fratricide again.

There was also no improvement to SI during combat. The computer continues to make the same mistakes as before. He is still very passive. The only thing that forces him into action is time limit or provocation. The destruction of the siege machines has been improved, and new lock systems have been added, but these are only gadgets that do not save the situation.

Anyway, with these locks, there is a non-specific story, because the walls may now be higher than in Rome. Those who know Rome know that they are probably poorly optimized. As a consequence, it played a merciless game when playing on a city wall board. She helped reduce the effects, but still, the problem was unnatural because it was even on very powerful machines. So was the case with burning arrows. In Rome, the graphics slowed down when they were in the air - in both cases releases and Medieval II.

Nothing was improved in the mechanics of the game. The version I had the opportunity to test even got worse. I'm thinking here primarily of driving. There are disputes in the forums, is it true that there is a bug related to the ride. Some people say they do not. Much, yes. As far as my opinion is concerned, in the 1.0 version, driving rarely sits on a branch with a charge. Oftentimes, she was breaking just before the enemy. The effectiveness of archers and the enemy is also not very good. I did not conduct laboratory research, but from the experience gained in many battles, I felt that archers were more effective and that the cavalry was more resilient. In general, the battle is exactly the same as in Rome. With the difference that the ride is now slower and can have trouble running an effective charge.

Apart from dividing the settlements into castles and cities, most of the changes took place in the setting. This "most" should, however, be uttered with a snack. For the average strategist, the graphic design is the same as before. However, if you have a sensitive eye, then you will definitely see a number of new graphics options that are designed to make the game real. On the plus side, you can count on a better nighttime combat experience (with the Barbarian Invasion option). The audio sphere remained unchanged and is exactly the same as in Rome. Of course, the exception here is music, which is unique to this game and what to say here: great.

At the end of a few more words about nations. At first, you can only play five. After completing a long campaign (45 + special for each nation), 17 nations (including Poland) are unlocked. At the moment you read this text, you should already have fashion ready to unlock the rest of the nations that default to be unreleased (eg Church, Mongolia, Aztecs).

Time to collect all your regrets and make a diagnosis. Diagnosis, as usual, will be a recommendation to purchase or no such. First few words to players who have not yet contacted the series. Please read the review of Rome: Total War and acknowledge that this game will not be worse for you than the "Roman title". However, if you are a maniac series then treat this review very seriously. Medieval II looks exactly as I described it. Honestly, I was very disappointed. Because of the small variety and the little variations, I even played battles automatically. I write "even"because in no other Total Warze something like this did not come to my mind at all. The truth is that Medieval II is a remake of the first part of the series. A remake that is simply medieval Rome with some new options that are more cosmetic than perceptible. Such a high total is only because there is no comparable competition on the market. Decide for yourself whether this matter is worth your ore. She just got me and she got bored and bored ...

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